![]() There’s old-school LAN which can be helpful for precise performance, but the team is aiming for a responsive, 100hz input-sampling feature. The hardcore arena FPS-ers can look forward to matchmaking, leaderboards and ladders for tracking competitive play, and a replay editing system. New players have plenty to look for, as Turbo Pixel wants Reflex to be “easy to pick up, hard to master,” thanks to the inclusion of some helpful tutorials. At least 10 distinct game modes cover the typical deathmatch, team, and capture the flag match types. The complex maps set the stage for extremely quick bouts with portals lying around for quick movement, and precise jumping abilities for maneuvering. Reflex drives at that 90s old-school feel of rapid arena shooting and frags, where kills go by the second, and the player’s skill matters more than anything else. It’s all the more impressive to see an Australian team of three asking for a large sum to develop a competitive arena shooter on par with the Quake games, and yet Turbo Pixel wants to deliver just that with Reflex. ![]() ![]() Kickstarters can be very risky, and very ambitious. ![]()
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